ULTIMATE MARVEL VS CAPCOM 3 - Sentinel Mission 10 with inputs
Combo Breakdown:
S,
jump forward,
Air H (do it immediately),
Air Flight (immediately too),
delay (to let Dante fall a little),
Air L, Air H, Air Flight,
small delay,
Air H (it should hit when sentinel is almost in the floor),
S,
jump straight up,
Air M,M,H,S (this part is done normally),
Sentinel Force L, X factor (must be very precise to cancel into X-factor in the exact moment that the first drone appears in the screen),
Rocket Punch L, Flight, Air S (must be very precise again to do every move, one after another avoiding losing any time between them. It is very hard to hit Air S in the end),
S,
jump forward,
Air S (do it immediately),
Rocket Punch L (you will barely have time to hit this),
Plasma storm.
*I suspect that if you can do the combo part 'Launch, flight, unflight, relaunch" faster, it gives you more time to do the ending of the combo, but I'm not sure of that. I suspect that doing this part slowly may make the drones fail (Dante escapes the combo before the last drone hit) or the last 'Air S' being impossible to hit.
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