Ultimate Survival Mod Development Log #1| Rimworld A16
All changes I said I needed to make in the video have been made for this version.
Ultimate Survival A16 v0.1 download:
http://dir50.com/ad2360g1enle/Ultimate_Survival_Set_A16_V0.1.rar.html
Patch Notes at bottom of video discription.
Special thanks to Skyler for the storyteller art, and Xharo for the powerweapons art.
Video Sections:
What is "Ultimate Survival"? - 1:18
Scenario, Storyteller and Difficulty - 7:26
Gameplay Changes and Research Tree - 12:00
Turrets - 19:00
Weapons and Armors - 31:25
Items, Drugs, Power and Crafting - 48:48
The "Destroyer" Faction - 1:02:43
Livestreams: http://www.twitch.tv/GamingWithRyan
Playlists: http://www.youtube.com/Ryan123220/playlists
Twitter: http://www.twitter.com/Ryan123220
Want to help support the channel? All donation are appreciated
https://www.patreon.com/Ryan123220
https://www.paypal.me/Ryan123220
Check out more stuff! There are playlists for many different games like Rimworld (modded and stock, all alpha versions), Terraria, Kerbal Space Program, Factorio, Simcity 4, Cities: Skylines and many more!
http://www.youtube.com/Ryan123220/playlists
Thanks for watching everybody! If you enjoyed the video don't forget to leave a like and subscribe to my channel :)
Need to contact me? Have game suggestions? Email RTM1991@gmail.com
Ultimate Survival stuff:
Patch notes for stuff since last release:
(No Version Number)
-Everything updated to work for A16
-Because of the change to how turrets work, all firerates have changed slightly
-Powershard combuster cost lowered
-Powercore generator power increased from 10000 to 15000
-new research added, all research fits on the tech tree (at the end) and research points for each research has been reworked.
(v0.1)
-Split the mod into a few different parts. There is now a Core mod, which includes things like power, drugs, the storyteller, difficulty setting, the new raid system and global learning/workspeed changes. There is also now optional packs that require Core, but you can pick and chose what extras you want. There is a turret pack, a weapons and armor pack, and a very very WIP faction pack.
-A new faction. This is a new faction of enemies that do some pretty special things. This is a very early version of this and needs a ton more refining... also art, it really needs art... I cant art well...
-There is now a hand full of new craftable/buyable weapons that fit into the "power" theme. They are strong, but a pain to get your hands on. They need balance work, but should be usable right now (if anything they are a bit underpowered).
-I went though all the files and cleaned some crap up. There is still probably still stuff in there I could clear out, but were still in the early phases of the mod. Things will continue to be cleaned out as I learn more and get closer to an actual release.
-Fixed bugged comms console, its a temp fix, but I had to make the destroyer faction not spawn on the map
-PowerGatlingGun damage dropped from 5 to 1
-Flamethrower damage dropped from 3 to 1
-Heavy turret cost lowered
-Laser turret now has a plasteel cost
-Fixed problem where "Power guns" were not craftable at powerbench.
The video description text limit is actually too small for everything, so for now I will only have the patch notes, all other relevant info is in the video.
Other Videos By Total Timewaster
Other Statistics
RimWorld Statistics For Total Timewaster
Currently, Total Timewaster has 16,408,147 views for RimWorld across 1,716 videos. There's over 47 days worth of watchable video for RimWorld published on his channel, roughly 40.50% of the content that Total Timewaster has uploaded to YouTube.