Ultimate Survival Mod Development Log #2 (Download Available)| Rimworld A17

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Published on ● Video Link: https://www.youtube.com/watch?v=RaSmU0s5cvQ



RimWorld
Game:
RimWorld (2018)
Category:
Let's Play
Duration: 20:45
9,333 views
101


Mod Download:
https://dir50.com/sdgdeqrwimlc/Ultimate_Survival_A17_v0.3.zip.html

Ultimate Survival:

(v0.3)
- Updated for Rimworld Alpha 17
- Added new Bionics branch to the mod.
- 11 New bionic body parts.
- A new fabric made from power shard dust. Used for some bionic production, fireproof armor and able to be used to make normal clothing.
- Pure Power Crystal item added. Limited use, but plans for expansion
- All research has been moved to its own tab in the research menu.
- Crafting time, value and required materials has been changed in many items.
- Due to the increased need for powershards; pirates, outlanders and mechs now drop more power shards.
- Some code organization and clean up.

Future Plans:
- Multiple work benches for different types of crafting instead of everything being at the power bench
- Changing the name of bionic bodyparts to something other than "power X" for everything.
- Update all missing item descriptions
- Art for Destroyer faction and a hand full of items, possibly update art on old items.
- Massive balance overhaul of completed mod
- Clean up code for full release
- A rebuild of all pawns in the game. Late game can get pretty laggy due to the number of raiders, I have an idea on how to fix it but it will take a ton of work to implement it. I have it on the back burner for now, but is something I would like done before the full release.

Description:

This mod is an overhaul of the standard Rimworld experience. It will kick your ass and make you cry. You have 2 days to set up a basic base, but be warned, once raids start they will come in very frequently. The attacks will grow in strength quickly so you will have to spend the short time between attacks to build and repair your base.



Features:

-New storyteller
-New scenario
-New difficulty
-A whole bunch of new raid types, they are the same as standard attacks just stronger because the standard difficulty system was not working well with standard raid strategies. New raid sizes are set up to be "unlocked" as time passes, meaning that the longer you live, the higher chance there is of stronger raids showing up.
-Attacks start like they normally would, but scale up very quickly.
-Attacks come once per day on average, so you have a short time between attacks to set yourself up.
-Global work speed is 3.5x higher so you are able to build, research and craft much quicker (along with anything else that uses global work speed)
-Global learning factor is 5x higher so that colonists will develop their skills at a faster rate. This is done because the overall pace of the game is much faster, so standard skill gain was entirely too slow. This also means that terrible colonists can become useful with some work.
-Orbital traders come frequently to allow you to sell off and buy items quickly, 1 new orbital trader added.
- There has been a ton of new items, weapons, bionics, turrets, drugs and power structures. Once I am done adding content I will have a proper list of everything and their uses.



WARNING

This mod will have attacks that are larger than standard Rimworld attacks. Late game attacks can cause large framerate drops if you try running at a high game speed and/or have a computer that already has a hard time with endgame Rimworld raids.

If you have any suggestions, let me know and I will consider them!



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