Ultraman Fighting Evolution Rebirth | Gameplay | Playstation 2 (AetherSX2 PS2 Emulator).

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Published on ● Video Link: https://www.youtube.com/watch?v=RPy7NQwb2s8



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Duration: 18:01
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Ultraman Fighting Evolution Rebirth (SLPS-25529):

DEVELOPER(S): Banpresto.
PUBLISHER(S): Banpresto.
RELEASE DATE: October 27, 2005.
GENRE: Action/Fighting.
GAME MODES: Single Player, Multi Player.
RATINGS: A (All ages) (In accordance to Japan's CERO).
PLATFORM(S): PlayStation 2.

Information:
Ultraman Fighting Evolution Rebirth (ウルトラマン Fightingファイティング Evolutionエボリューション Rebirthリバース, Urutoraman Faitingu Eboryūshon Rībasu) is an Action/Fighting video game developed and published by Banpresto. It is the fourth entry to Ultraman Fighting Evolution series.
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AetherSX2 PS2 Emulator (Game Settings):

[UI]
SettingsVersion = 1
PerformancePreset = safe

[EmuCore]
CdvdVerboseReads = false
CdvdDumpBlocks = false
CdvdShareWrite = false
EnablePatches = true
EnablePINE = false
EnableWideScreenPatches = false
EnableNoInterlacingPatches = false
EnableRecordingTools = true
EnableGameFixes = true
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InhibitScreensaver = true
ConsoleToStdio = false
HostFs = false
BackupSavestate = true
SavestateZstdCompression = true
McdEnableEjection = true
McdFolderAutoManage = true
WarnAboutUnsafeSettings = false
AffinityControlMode = 0
GzipIsoIndexTemplate = $(f).pindex.tmp
BlockDumpSaveDirectory =
EnableFastBoot = true

[EmuCore/Speedhacks]
EECycleRate = -1
EECycleSkip = 1
fastCDVD = false
IntcStat = true
WaitLoop = true
vuFlagHack = true
vuThread = true
vu1Instant = true

[EmuCore/CPU]
FPU.DenormalsAreZero = true
FPU.FlushToZero = true
FPU.Roundmode = 3
VU.DenormalsAreZero = true
VU.FlushToZero = true
VU.Roundmode = 3

[EmuCore/CPU/Recompiler]
EnableEE = true
EnableIOP = true
EnableEECache = false
EnableVU0 = true
EnableVU1 = true
EnableFastmem = true
FPUClampMode = 0
VUClampMode = 1
fpuCorrectAddSub = false
StackFrameChecks = false
PreBlockCheckEE = false
PreBlockCheckIOP = false

[EmuCore/GS]
VsyncQueueSize = 2
FrameLimitEnable = true
VsyncEnable = false
FramerateNTSC = 59.94
FrameratePAL = 50
SyncToHostRefreshRate = false
AspectRatio = 16:9
FMVAspectRatioSwitch = Off
Zoom = 100
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pcrtc_antiblur = true
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pcrtc_offsets = false
pcrtc_overscan = false
IntegerScaling = false
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paltex = false
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UserHacks_AutoFlush = false
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fxaa = false
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shaderfx = false
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DumpTexturesWithFMVActive = false
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interlace = 7
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filter = 2
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OverrideTextureBarriers = -1
OverrideGeometryShaders = -1
ShadeBoost_Brightness = 50
ShadeBoost_Contrast = 50
ShadeBoost_Saturation = 50
Adapter =
shaderfx_conf = shaders/GS_FX_Settings.ini
shaderfx_glsl = shaders/GS.fx
disable_hw_readbacks = false
Renderer = 12
UserHacks_CPUFBConversion = true
UserHacks_SkipDraw_Start = 1
UserHacks_SkipDraw_End = 2
UserHacks_TCOffsetX = 100
UserHacks_TCOffsetY = 100

[SPU2/Mixing]
Interpolation = 5
FinalVolume = 100

[SPU2/Output]
OutputModule = cubeb
BackendName =
Latency = 100
SynchMode = 1


[EmuCore/Profiler]
Enabled = false
RecBlocks_EE = true
RecBlocks_IOP = true
RecBlocks_VU0 = true
RecBlocks_VU1 = true

[EmuCore/Debugger]
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AlignMemoryWindowStart = true
FontWidth = 8
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WindowWidth = 0
WindowHeight = 0
MemoryViewBytesPerRow = 16

[EmuCore/TraceLog]
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EE.bitset = 0
IOP.bitset = 0

[Framerate]
SlomoScalar = 0.5
NominalScalar = 1.0
TurboScalar = 1.000001

[Logging]
EnableSystemConsole = false
EnableFileLogging = false
EnableTimestamps = true
EnableVerbose = false
EnableEEConsole = false
EnableIOPConsole = false
EnableInputRecordingLogs = true
EnableControllerLogs = false

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