Uncharted 2: - Glitch Package (Part 3)

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More glitches in Uncharted 2!

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Points of Interest:
1. At the Road to Shambahla - By shifting Drakes position when he pushes the block, you can trick the game into thinking that the block never actually reaches the wall. So the game lets you push the block out-of-bounds and beyond, forever into nothingness.

2. Footage of some soldiers I found lurking about out-of-bounds, no idea why there are there, you never actually see them any other time. They are invincible and only react to Drake if he shoots them while he is close up, other than that...they just don't see him.

3. At road to Shambahla (when Flynn is guarding Drake) - I made Drake attack Flynn near the Triangle prompt that makes them open the door. When Flynn is just about to kill Drake, I pressed the prompt that makes them open the door. Interestingly, they both breakout of the 'Flynn-killing-Drake' animation and they start to open the door...but as the 'opening door' animation starts, Drake will suddenly drop dead.

4. At the Borneo battle - I loaded 2 events that were not supposed to be loaded at the same time. This caused Sully to stand there inanely while an enemy keeps shooting him, the enemy won't detect Drake there unless Drake gets too close. But he seems keen on Sully dying. You can then do the animation of Drake helping Sully up the ladder, but the whole while the enemy's shots don't effect the animation (like I had hoped). When Sully & Drake reach the top, Sully goes mental trying to shoot the enemy for some strange reason. And even more strange, no matter how many times Sully shoots the enemy...he just won't die.

5. At the 'Desperate Times' elevator - I threw a grenade in the elevator & then triggered it to go up with Drake & Chole. I was trying to get the grenade to throw Drake out of it to see what would happen if he skipped the elevator trip. But at best I could only get Drake to comically get killed & then squashed between the doors. (I say killed, but the game breaks him out of dying when the elevator cutscene kicks in).

6. At 'Chloe stuck in the elevator' - I breached the elevator door to find that Chloe is not actually trapped inside after all!

7. At the door opening section at 'A Train to Catch' - I did things in wrong order (& skipped certain triggers). This caused Drake's girlfriend to teleport up to the door once Drake shoots it open.

8. At the lone guard "stealth tutorial" - I managed to approach him from the wrong direction, & it turns out that he can't actually see you no matter how much you jump around in front of him (so much for being "stealthy"). So there is no need to ever try to be quiet near him (he won't alert the others).

9. At the ladder that Drake's girlfriend breaks - It's actually possible to jump & hang on to it while it's falling. It has some strange effects on Drake's mechanics, causes him fly around oddly. In the vid you see him get stuck in the ground doing this, & then the box that falls pushes him through the floor comically to his death.

10. On top of the train - I decided to show a better angle of what Drake looks like when he floats about near the train, you can even move him far away from the train & then return him to the train without losing much ground.

11. At keep moving (where Flynn is shooting at Drake) - This was my second attempt at trying to get a gun to go back and kill that traitor Flynn. But again, these out-of-bounds soldiers have no collision, so you can't take their guns.

12. At Heart of Ice - Footage of Drake taking the route that Tenzin normally takes on the other side of the level. Strangely the whole area has collision you can walk on (don't know why they bothered, since you were never intended to go there), but this is good cos you can explore Tenzin's area. You can even climb on the large turning cylinders & reach Tenzin, Drake would have been annoyed to find that while he's normally on the other side doing difficult platforming...Tenzin is just resting in a cave waiting for Drake to finish.

13. Inside the building that falls - Footage of a secret area you can just simply jump to, good for sight seeing.

14. At the red door at the end of 'One way out' - I used the gas cylinder to breach the door on 1st & 2nd visit, but nothing is loaded behind it at either stage. Would have skipped 3 levels if the level was loaded behind it, and it would have been interesting to do the level behind that door without being weakened by having to carry the reporter around.

15. At 'A Train to Catch' - Sightseeing footage of being on top of the roof of the Train warehouse.

16. At the start of the helicopter chase sequence - Sightseeing footage of being on the balcony of a building you are not supposed to ever get to. There is also a ledge there that makes Drake's legs looks like a frog's.




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