Uncharted 3: Drake's Deception ~Chapter 22~ Part 10
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Uncharted 3: Drake's Deception is a 2011 action-adventure third-person shooter platform video game, the third game in the Uncharted series, developed by Naughty Dog, with a story written by script-writer Amy Hennig. It is the sequel to one of the most critically acclaimed video games of 2009, Uncharted 2: Among Thieves.
Developer(s): Naughty Dog
Publisher(s): Sony Computer Entertainment
Director(s): Amy Hennig, Justin Richmond
Designer(s): Richard Lemarchand, Jacob Minkoff
Programmer(s): Pål Engstad, Travis McIntosh, Christian Gyrling
Writer(s): Amy Hennig, Josh Scherr
Composer(s): Greg Edmonson, Azam Ali, Clint Bajakian
Series: Uncharted
Platform(s): PlayStation 3
Release date(s) [NA] November 1 2011, [EU & JP] November 2 2011. [AUS] November 3 2011
Genre(s): Third-person shooter, action-adventure, platform
Language: English
Played on Wii
Uncharted 3: Drake's Deception is an action-adventure platform video game played from a third-person perspective, with the player in control of Nathan Drake. Drake has a large number of different animation sets, enabling him to react according to his surroundings. Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges, wall-faces to get between points, and perform other acrobatic actions. Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies.
The player can direct Drake to take cover behind corners or low walls using either aimed or blind-fire to kill his enemies. The player can also have Drake fire while moving. If Drake is undetected by his enemies, the player can attempt to use stealth to take them out, such as by sneaking up behind them and killing them with one hit, or by dropping down onto an enemy whilst Drake is hanging from a ledge. The stealth mechanic has been simplified and improved. Some areas of the game will require the player to solve puzzles with the use of Drake's journal, which provides clues towards the puzzles' solutions. When enabled, a hint system provides gameplay clues, such as the direction of the next objective.