Under Night In-Birth II ★ Nintendo Switch Game {{playable}} List ( YUZU - ASUS ROG ALLY)
Under Night In-Birth II [Sys:Celes] ★ Nintendo Switch Game {{playable}} List ( YUZU - ASUS ROG ALLY)
Description
★playable WINDOWS 11
★YUZU 1734
Controller
★playable on Controller PS4
Twitch Video Links
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Games Errors and Requirement
★WORKING \
\\Description
Move the pieces and create a path to Unlock the King.
Features:
Under Night In-Birth is a 2D fighting game with similar mechanics to Melty Blood, Guilty Gear and BlazBlue. Characters have weak, medium, and strong attack buttons, along with a fourth one tied to the game's Grind system. Attacks can cancel into each other in any order, and they can cancel into special and super attacks.
The Grind system, abbreviated to GRD in the game, is a tug-of-war mechanic between players that rewards them for certain defensive or offensive actions. This is visually represented by an on-screen gauge called the Grind Grid, which shows the influence each player has during a match. Playing aggressively and utilizing system mechanics well increases a player's influence over the Grind Grid, while actions such as taking damage and retreating lowers their influence. At set intervals of time, the game evaluates which player has the most influence over the Grind Grid and rewards the player with various advantages, such as a temporary damage increase and the ability to cancel any attack at the expense of resources. When utilized poorly, such as failing to guard against an attack with the appropriate defensive shield, a player can temporarily be locked out of functions related to the Grind system and placed at a disadvantage.
A traditional super meter known as the EXS Gauge fills up whenever players attack or get hit. Characters can expend resources from the gauge for various functions, such as enhancing special attacks, performing super attacks known as Infinite Worths, or changing momentum from a defensive position. At low health, characters can also use a unique super attack called an Infinite Worth EXS, which are highly damaging and often feature a cinematic element when performed successfully.
Each later release after the original adds new features:
Exe:Late adds Guard Thrust, a defensive option, and Force Functions, a unique character specific action that costs GRD to use.
Exe:Late[st/cl-r] adds Cross-Cast Veil Off, a combo-based burst where characters with at least half a bar of super meter and Vorpal state can cancel combos into a Veil Off burst; and a prequel-based visual novel series Chronicle Mode.
II [Sys:Celes] adds not only custom coloring and rollback netcode which first appeared in Melty Blood: Type Lumina, but also a Celestial variant of GRD Vorpal when players' GRD is at level six or beyond, and a dodge roll-based Creeping Edge. Additionally, it also includes an exclusive special attack function that can only be cancelled from normal attacks, either as fourth option of improved Smart Steer or A+B, akin to the first two options of Rapid Beat, and Moon Skill from Type Lumina.