Underaged Drinking | Let's Play Dino Crisis 1 (Blind Gameplay) | Part 5

Underaged Drinking | Let's Play Dino Crisis 1 (Blind Gameplay) | Part 5

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Published on ● Video Link: https://www.youtube.com/watch?v=Y0eQxsBavjM



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Duration: 24:28
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Need to score some fake id's so we can drink even though we're aready of legal age...

Here's some spoiler free background information about Dino Crisis from it's respective wikipedia page https://en.wikipedia.org/wiki/Dino_Crisis

Dino Crisis is a survival horror video game developed and published by Capcom originally for the PlayStation console in 1999. It is the first installment in the Dino Crisis series and was developed by the same team behind Capcom's Resident Evil series, including director Shinji Mikami, and shares many similarities with it. The story follows Regina, a special operations agent sent with a team to investigate a secluded island research facility. Finding the place overrun with dinosaurs, Regina must fight through the facility to discover its secrets and ultimately escape alive.

Instead of the pre-rendered backgrounds of the Resident Evil games that preceded it, Dino Crisis uses an original real-time engine with 3D environments. Gameplay features traditional survival horror mechanics including action and puzzles, and it was developed to have more consistent visceral terror with the dinosaurs being quick, intelligent, and violent. Capcom would later market the game as "panic horror" as opposed to "survival horror" due to these design changes. The team used carnivorous animals as references for animating the dinosaurs and programming their behaviors. Mikami's vision for the game was not completely fulfilled, as he wanted to develop more complex dinosaur artificial intelligence. However, he did believe the team was able to create sufficiently detailed environments despite hardware limitations.

Dino Crisis was a critical and commercial success, with the PlayStation version selling over 2.4 million copies. Critics drew heavy comparisons to Resident Evil, with some describing it as "Resident Evil with dinosaurs." They also praised the game's intensity, graphics, and gameplay. Some criticism was directed towards the lack of dinosaur variety, repetitive environments, and tedious puzzles. Dino Crisis was ported to the Sega Dreamcast and Microsoft Windows in 2000, and was re-released for the PlayStation Network in 2006. Two different versions for the Game Boy Color were in development, but both were cancelled.

Dino Crisis features survival horror gameplay that is very similar to Capcom's early Resident Evil titles. Regina can walk, run, turn, backpedal, push and climb objects, and perform a 180-degree turn. A map is available which will show Regina's location, destination, save points, and locked doors. Save points are rooms which will prompt the player to save upon exiting them. Some doors are locked by a D.D.K. (digital disk key) device. To open these doors, the player will need both a code disc and input disc which can then be used to decipher a code and unlock the door. There are also force fields of red beams throughout the complex which can be activated to block access to intruders.

Regina's inventory may include key items, weapons, ammo, and medical supplies—the latter two of which she can only hold a limited amount. She can also mix certain items in order to upgrade them or make completely new ones, such as anesthetic darts. These items can be stored in "emergency boxes", which need be unlocked with special items called "plugs" before they are usable. Each emergency box is color coded as either red, green, or yellow. Each box can access the contents of any other unlocked box of the same color.

The player can move with weapons drawn and use automatic targeting functions. Enemies can knock Regina's weapon out of her hand, at which point she'll have to retrieve it. Sometimes "DANGER" may flash on the screen in perilous situations, at which point the player should push all the controller buttons as rapidly as possible to survive. If Regina becomes injured, she will hold her arm or struggle to walk. Med Paks can be used to heal Regina's health. Sometimes a trail of blood may appear, indicating that Regina is bleeding and will continue to lose health. Hemostats can be used to stop bleeding injuries. Two types of medical supplies are available in the game: Med Paks, which heals player health, and Hemostats, which stop bleeding injuries. If Regina dies, the player may continue from the room she died in. After five "Continues" are exhausted, the player must continue from their last save point.




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