UNDERDARK OVERBRIGHT (COPPER MOD) by Lunaran + Scampi - QUAKE : Remastered ADD-ON (No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=dl7b_O3ELR0



Quake II
Game:
Quake II (1997)
Duration: 1:19:55
49 views
3


QUAKE : REMASTERED
by ID Software, Nightdive Studios, Machine Games, and Bethesda Games
https://store.steampowered.com/app/2310/QUAKE/
https://www.quaddicted.com/reviews/udob.html
http://lunaran.com/copper/

UDOB1 Gunpowder Tea
UDOB2 5:41 a Drowning
UDOB3 15:17 Pit of the Living Dead
UDOB4 29:32 A Saint Nobody Has Heard Of
UDOB5 39:33 Last Waltz
UDOB6 53:50 How Deep is Your Lava?
UDOB7 57:49 House of Pain
UDOB8 1:06:55 Drowning in Tea
UDOB9 1:12:39 End

Underdark Overbright
An episode with seven medium-sized levels plus remixed/remake versions of the original start and end maps. Mostly Wizard/Medieval/Runic style textures; the map sources are included. The episode accompanies the release of the Copper mod and serves as a showcase for the changes.

ABOUT - COPPER MOD
By the end of Quake's development in 1996, the id software team were burned out and just wanted to ship something and take a break (something I've come to understand quite a bit as a game developer), and Quake became a compelling but hurried Doom clone sewn together from dark fantasy. Over the years since, several high-profile single-player mods have sought to expand Quake's breadth, perceiving problems in its design as gaps that need to be filled and new content as the solution. I wanted to instead polish Quake's existing gameplay the way id might have if they'd taken the time to do so, to improve its depth and clarity as much as possible before considering what could be built on its foundation.

Copper is therefore meant to be "Vanilla+", targeted at being a drop-in improvement to stock /id1/ gameplay and an equally suitable basis for new mods. It neither adds nor replaces any items, weapons, or monsters. It is not intended to be a kitchen-sink supermod like Quoth or Arcane Dimensions, nor move Quake towards a new vision other than what it already is trying to be.

A summary, if you'd like to just get the broad strokes and go play:

Weapons fire is not blocked by monsters in death animations
Ring of Shadows makes enemies less accurate in combat
Vore missiles have a less-than-perfect turn rate
Ogres are 'partially' Z-aware
Zombie edge cases are fixed
Nightmare skill is 50 max HP instead of turret-monsters
Cooperative limits respawns and makes death dangerous
Plenty of bug fixes and other thoughtful adjustments




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Other Statistics

Quake II Statistics For Modern Horror Gaming

At present, Modern Horror Gaming has 1,055 views spread across 12 videos for Quake II, and about 14 hours worth of Quake II videos were uploaded to his channel. This makes up 1.74% of the content that Modern Horror Gaming has uploaded to YouTube.