
Undertale - True Pacifist (No Commentary)
A full no commentary playthrough of Undertale following the True Pacifist route
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00:00:00 Prologue
00:01:43 The Ruins
00:37:57 Toriel
00:44:21 The Woods
01:23:38 Snowdin
01:38:10 Papyrus
02:11:52 Waterfall
03:29:38 Undyne
03:42:05 Hotlands
04:04:27 Mettaton
04:59:34 Muffet
05:19:30 The Core
05:47:46 Mettaton EX
06:09:21 New Home
06:22:42 Asgore Dreamurr
06:36:11 Flowey
06:51:16 Pacifist/Neutral Ending
06:57:49 Finding the True Lab
07:18:15 True Lab
07:53:54 Asriel Dreemurr
08:22:07 True Pacifist Ending
Game: Undertale
Release Date: September 15, 2015
Developer: Toby Fox
Undertale is a 2D role-playing video game created by indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magic barrier. The player meets various monsters during the journey back to the surface. Some monsters might engage the player in a fight. The combat system involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.
Outside of some artwork, Fox developed the entirety of the game by himself, including the script and music. The game took inspiration from several sources, including the Brandish, Mario & Luigi, and Mother role-playing series, bullet hell shooter series Touhou Project, role-playing game Moon: Remix RPG Adventure, and British comedy show Mr. Bean. Originally, Undertale was meant to be two hours in length and was set to be released in mid-2014. However, development was delayed over the next three years.
The game was released for Microsoft Windows and OS X in September 2015. It was also ported to Linux in July 2016, PlayStation 4 and PlayStation Vita in August 2017, the Nintendo Switch in September 2018, and Xbox One in March 2021. The game was acclaimed for its thematic material, intuitive combat system, musical score, originality, story, dialogue, and characters. The game sold over one million copies and was nominated for multiple accolades and awards. Several gaming publications and conventions listed Undertale as game of the year. The first chapter of a related game, Deltarune, was released in October 2018.
Undertale is a role-playing game that uses a top-down perspective. In the game, the player controls a child and completes objectives in order to progress through the story. Players explore an underground world filled with towns and caves, and are required to solve numerous puzzles on their journey. The underground world is the home of monsters, many of whom challenge the player in combat; players decide whether to kill, flee, or befriend them. Choices made by the player radically affect the plot and general progression of the game, with the player's morality acting as the cornerstone for the game's development.
When players encounter enemies in either scripted events or random encounters, they enter a battle mode. During battles, players control a small heart which represents their soul, and must avoid attacks unleashed by the opposing monster similar to a bullet hell shooter. As the game progresses, new elements are introduced, such as colored obstacles, and boss battles which change the way players control the heart. Players may choose to attack the enemy, which involves timed button presses. Killing enemies will cause the player to earn EXP (in turn increasing their LOVE) and gold. They can use the ACT option to check an enemy's attacking and defending attributes as well as perform various other actions, which vary depending on the enemy. If the player uses the right actions to respond to the enemy, or attacks them until they have low HP (but still alive) they can choose to spare them and end the fight without killing them. For some boss encounters to be completed peacefully, the player is required to survive until the character they are facing has finished their dialogue. The game features multiple story branches and endings depending on whether players choose to kill or spare their enemies; and as such, it is possible to clear the game without killing a single enemy.
Monsters will talk to the player during the battle, and the game will tell the players what the monster's feelings and actions are. Enemy attacks change based on how players interact with them: should players choose non-violent options, enemy attacks are easy, whereas they become difficult if players choose violent options. The game relies on a number of metafictional elements in both its gameplay and story. When players participate in a boss battle on a second playthrough, the dialogue will be altered depending on actions in previous playthroughs.
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