UNDERWORLD Devlog #1 - Looking at Level Design & Physics
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Published on ● Video Link: https://www.youtube.com/watch?v=Vcba5wVDdxc
Today we take a look at Joe's Metroidvania, which is a game he's working on. We'll look at aspects of game design, including helping the player out through subtle cues, the game's physics and mechanical systems, and the overall layout of rooms and areas.
Just two guys who love video games and insane conversation.
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