Unite 2015 - Unity Maximus: Art Optimizations for Maximum Performance in Unity 5

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Many platforms, like VR and mobile, place high demands on developers to meet acceptable framerates or else risk failure. Often, the art assets in a Unity project looks fantastic but no matter how optimized the codebase is, the build just doesn't meet the desired frame rate. Unoptimized art assets, including some art which may be purchased on the Asset Store, can seriously hinder performance on demanding platforms. In this session, we will highlight some red flags to lookout for in a variety of art asset types and identify key optimizations that can be implemented into your art pipeline to significantly increase performance on demanding platforms. Art asset types covered will include:

* 3D Models, Animations and Rigs
* 2D Textures and Sprites
* Materials and Shaders

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Tags:
Unity (Software)
Video Game (Industry)
Video Game Development
Unite 2015 Boston