Unite Austin 2017 - How To Scale CPU Systems Dynamically

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Low, medium, and high: Standard fare for GPU settings, but why not CPU? Today the power of the CPU on end uers' machines can vary wildly. Typically, developers will define their CPU min-spec, implement the simulation and gameplay systems using that performance target, and call it a day. This leaves the many potentially available cores built-in to modern mainstream CPUs sitting idle on the sideline. In this talk, Intel shares which systems in Unity are CPU scalable. Learn how to easily determine the power of the CPU in your scripts when enabling and configuraing those systems. Giving your players the best experience possible on all levels of hardware is the ultimate goal, and now it's easier than ever.

Cristiano Ferreira (Developer Relations Engineer, Intel Corporation )




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