Unite Austin 2017 - Photon vs UNet: Battle of the Giants

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Developing multiplayer games is extremely challenging. While game design aspects do change a lot, it is the design and implementation of the multiplayer architecture that separates the best from the rest. Join Christof Wegmann as he embarks on discussing trade offs such as server vs client authority, local determinism vs state serialisation, rollbacks, and other known and proven mechanisms and how some of the most popular networking middleware impliment these concepts.

Christof Wegmann (Founder & CTO, Exit Games // Photon)




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