Unite Europe 2016 - A Crash Course to Writing Custom Unity Shaders!

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Shader programming has always been seen as a scary and intimidating dark magic; learning it can feel like tumbling down a never-ending rabbit hole. Fear not! Andy Touch (Unity Technologies) gives a hand's-on, in-Editor, crash-course guide on how to write your own custom shaders in the Unity Game Engine, to achieve interesting effects, unique visuals and show how powerful, flexible and easy they can be to create! This talk is aimed at those who are familiar with the Unity Engine, but haven't properly begun to learn this topic.

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Unity (Software)
Unite Europe 2016