Unity 6.1 – What’s ACTUALLY New?

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Lets look at Unity 6.1, including Variable Rate Shading (VRS) for improved performance, a range of quality-of-life and UX enhancements, updates to the Project Auditor for better code analysis, and powerful new build profiles that allow graphics and quality settings overrides. Whether you're targeting multiple platforms or just looking to optimise your project, Unity 6.1 delivers meaningful improvements to workflow and performance.

➡ ️ Project Auditor Tutorial:    • FIX Your UNITY PROJECTS With This (Free Un...  
➡ ️ GPU Resident Drawer Tutorial:    • GPU Resident Drawer In Unity 6 (Improve CP...  
➡ ️ Build Profiles Tutorial:    • Can BUILD PROFILES Help You In Unity 6 (Bu...  

➡ ️ Unity 6.1 Documenhttps://tinyurl.com/35w3zmby35w3zmby
➡ ️ VRS: Foruhttps://tinyurl.com/35wdzac7m/35wdzac7
➡ ️ https://github.com/Unity-Technologies/shading-rate-demohnologies...

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00:00 Intro
00:36 Quality of Life changes
01:41 Project Auditor Integration
02:57 New URP Rendering Paths & Features
05:09 Build Profile Quality & Graphics overrides
06:21 Mobile / Web / Cloud Build & New Platforms
07:28 WebGPU Integration
07:51 Variable Rate Shading
09:54 Reduction of shader variants for faster, smaller builds and better performance

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#SpeedTutor #Unity #6.1