Unity Animation System Woes
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Published on ● Video Link: https://www.youtube.com/watch?v=vvthGSTCgFM
Let me know if you have any insight as to the best approach!
Whew, it'd be so much easier if Unity and Blender actually got along.
Other Videos By Craig Perko
2017-05-03 | Unity Best Practices: Modular Monobehaviours |
2017-04-17 | Concrete Play: Framing Devices |
2017-04-15 | Pacing and Focus, starring StarFighter R&D |
2017-03-19 | Level Design: Hinting in NieR |
2017-03-18 | Level Design: Modular Levels in Nier |
2017-03-12 | Blender Tut: Baking Down A Mesh |
2017-03-03 | Program Your Game: Control Stacks |
2017-02-27 | Galactic Line: Release A10! |
2017-02-26 | Let's Design the Galactic Line: "Basic" Play |
2017-02-16 | Mesh Adjustment: Eve Online |
2017-02-10 | Unity Animation System Woes |
2017-02-03 | Let's Design the Galactic Line: Ship Resources |
2017-01-19 | Game Design: Choices Aren't Choices |
2017-01-12 | Unity Lessons: Better Random |
2016-12-31 | Dialog Is Strange 2: The Big Lesson |
2016-12-28 | Dialog Is Strange 01: Time-less Writing |
2016-12-26 | Themes Are Strange |
2016-12-12 | Lessons Are Strange: Rubix Clues |
2016-12-08 | Lessons Are Strange: Dialog Blocking |
2016-12-04 | Lessons Are Strange 1: Level Design of Life Is Strange |
2016-12-01 | Deep Analysis: Life Is Strange 26 |
Tags:
unity
blender
animation
mecanim