Level Design: Hinting in NieR
Basic introduction to how you can pull your player forward to cool stuff without them noticing.
Players like to climb up and look down, so up and down are good pulls. Make sure it's obviously a path: elevators and things that look like walls are no good.
Players will notice a bright spot in the dark. Be aware that lighting can be more or less obvious depending on the player's exact position.
Players will naturally follow a path as long as it seems like a path. IE, they'll follow a broken road, but not a raised pipe - at least, not until they realize the pipe is a path.
Use barriers such as fences and walls to convince the player there's nothing over there. The psychological effect is the most important part: the player will rarely go over and test the walls. You can make larger levels without needing to fill in everything all the time.
Use iconic landmarks or local signposts to pull the players in a direction. If your skyline or walls are too crowded, do the opposite: use a gap to mark the path forward.
You can use the opposite of these to hide things... or accidentally screw up your hinting and get your players lost.
Other Videos By Craig Perko
2017-06-27 | Space Ship Design Talk |
2017-06-24 | Unity Animations: How Do They Work? |
2017-05-28 | Physics Bug: Solved! |
2017-05-23 | Physics Engine: Calculating Stress on Modular Objects |
2017-05-20 | Concrete Play: Spring-Bounded Simulations |
2017-05-16 | Concrete Play: Vignettes |
2017-05-08 | Level Design Featuring Prey! |
2017-05-04 | Unity Best Practices: Modular Monobehaviours |
2017-04-17 | Concrete Play: Framing Devices |
2017-04-15 | Pacing and Focus, starring StarFighter R&D |
2017-03-20 | Level Design: Hinting in NieR |
2017-03-18 | Level Design: Modular Levels in Nier |
2017-03-13 | Blender Tut: Baking Down A Mesh |
2017-03-04 | Program Your Game: Control Stacks |
2017-02-27 | Galactic Line: Release A10! |
2017-02-27 | Let's Design the Galactic Line: "Basic" Play |
2017-02-16 | Mesh Adjustment: Eve Online |
2017-02-10 | Unity Animation System Woes |
2017-02-03 | Let's Design the Galactic Line: Ship Resources |
2017-01-20 | Game Design: Choices Aren't Choices |
2017-01-12 | Unity Lessons: Better Random |
Other Statistics
Nier Statistics For Craig Perko
Craig Perko presently has 45,822 views for Nier across 2 videos, with approximately 1 hour of Nier video on his channel. This makes up less than 0.35% of the total overall content on Craig Perko's YouTube channel.