Unity C# - Instantiate Dust Cloud When Player Lands
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Published on ● Video Link: https://www.youtube.com/watch?v=85aFcTWmCuA
By Request. So, the key is to use OnCollisionEnter2D to detect the impact of the player and the ground. Then instantiate the cloud at that point by transferring the XY coordinates to the cloud.
Here is the first video https://www.youtube.com/watch?v=a7CqI-IPQyg .