Unity Game - Canceling Damage Over Time - Displaying Message
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Published on ● Video Link: https://www.youtube.com/watch?v=sD1W90yGqC0
Hey guys,
In this video we set up a way to reset the damage over time.
First when the player comes in contact with a fireball, this adds burn damage over time. Then we make the player walk on a puddle of water which cancels it. We do this whilst displaying a message to notify the player in both cases.
Setting up Damage Over Time: https://www.youtube.com/watch?v=F-OuW1GpjCY
Github Link: https://github.com/AJ6546/Project0_Git
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