Unity Game - Damage Over Time 2 A Better method
Hey guys,
in this video we alter our Damage Over Time So that it can be used with different types of damages. Now we can have more than 1 damage at a time and curing one doesn't automatically take away the other damage. We change the code from using a list for storing Damage ticks to using a dictionary.
+ I also show you something most people doesn't get about logic and towards the end of the video.
Code now available in Github
Setting up Damage Over Time 1: https://www.youtube.com/watch?v=F-OuW1GpjCY
Check out my channel for more videos : https://www.youtube.com/channel/UCQGWyVytnZmsy-qf-S0_ZpA?sub_confirmation=1
insta: https://www.instagram.com/tpk1776/
Github Link: https://github.com/AJ6546/Project0_Git
Music Credits: https://www.bensound.com
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