Unity NavMesh Agents are rubbish

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Published on ● Video Link: https://www.youtube.com/watch?v=X4ew1_x2cnE



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"Obstacle avoidance chooses a new velocity which balances between moving in the desired direction and preventing future collisions with other agents and edges of the navigation mesh. Unity is using reciprocal velocity obstacles (RVO) to predict and prevent collisions."

No, no it bloody isn't.