Unity Project - Mega Man III Game Boy
PLAY IT HERE IN YOUR BROWSER!
https://mplode.itch.io/mega-man-iii-u...
Controls:
Arrow Keys/WASD for standard Megaman movement
Z/K to fire/charge
X/L Jump/slid
Enter for Menu
G for godmode
Note: The game runs a bit weird in WEBGL. You might find some bugs. Those bugs do not appear in the Game Window of Unity and are hard for me to recreate.
Credit to CAPCOM for the original game and assets.
One of the requirements for game development at my university was to create a clone of a retro game. I had a partner for this project. We decided on Mega Man III (Rockman World III) for Game Boy.
The challenge was to recreate a level. It did not need to be perfect or include every single detail.
My job was to program everything except enemies. I also ended up fixing about 50% of the enemy code in the game(my partner was just inexperienced).
The level does goo all the way to Dustman, but as you can see - we maintained original difficulty as best we could.
For the recording, I just used OBS and performed a Monitor capture and cropped to the Game Window in Unity
Coded in Unity 2019.2.17f.
C# used.
Sprites taken from Sprites-Inc(then recolored by me).
All sound effects ripped by me.
Music taken and edited from KHInsider.
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