Unity Projectile Visual Effect

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Day 7 / "Casted Projectile Attack"

Today, I challenged myself with a few limitations:

1. Greyscale Only
2. Cubes and Quads only, Untextured

I wanted to focus on timing / pacing of the effect and control over value. I ended up focusing mostly on the timing and the overall effect and spent little time thinking about the value. Made with Visual Effect Graph.

How do you think the timing turned out?

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