Unity Third Person Control: Mecanim Transition - Tutorial 14
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Values are still sent to the pivot animation during animation transitions, causing inaccuracies due to the angle value becoming smaller during these periods. Using the controller logic script, we fix inaccurate values by detecting the transition states and stopping the values from being sent to the character controller until after the pivot is completed.
Other Videos By John Mac
Tags:
Unity (game Engine)
Third
Control
camera
Mecanim
Person
Mario
Mario 64
Zelda
Wind Waker
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