Unity Third Person Control: Camera Collision - Tutorial 9
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Instead of clipping through environment geometry, this addition to the script uses a line cast from the character to the camera for collision detection. Using this information, we compensate for these collisions by smoothly repositioning the camera on the wall.
Other Videos By John Mac
Tags:
Unity (game Engine)
Third
Control
camera
Mecanim
Person
Mario
Mario 64
Zelda
Wind Waker
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