Unity Tip: Text or Visual? Better Data Representation! #shorts #unity #gamedev

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✅ Debug.Log is awesome but sometimes Debug.DrawLine is awesomer!
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💬 I'm sure you're already using Debug.Log extensively in your projects, but did you know about Debug.DrawLine?
Some data is best viewed as a visual rather than some text, like for example Pathfinding paths, so for that drawing a line from point A to B is super useful!

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