Unity tutorial: Hap & Synty - Polygon Mini fantasy Characters Integration

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Published on ● Video Link: https://www.youtube.com/watch?v=k96mLIh_tHU



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Duration: 14:10
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ALERT! There is one detail in the tutorial I didn't mention and didn't show. The Mini is shorter than the full size cowboy model in HAP. So we need to re-scale the mini. We will re-scale it via the skeleton. Select the root bone and change each scaling axis to 1.3. Then continue the tutorial. You may notice me manually rotating the attack colliders and end result was still fine; however, re-scaling the skeleton will put it in prime position for easier attack collider alignment.

Once you have successfully completed the tutorial, you may wish to scale the mini back to its original size. We can do that and this time we will be rescaling the parent object. If I recall correctly, the scale was 0.8... but I would still recommend adding another mini and comparing the two... making adjustments as needed.

In this tutorial, I take one of the Mini Fantasy character models from Synty's Polygon Mini Fantasy Characters pack and integrate it into the Horse Animset Pro controller.

Assets available below:
Polygon Mini Fantasy Character pack: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/polygon-mini-fantasy-character-pack-122084
The Synty developer page on Unity: https://assetstore.unity.com/publishers/5217
Malber's Horse Animset Pro (HAP): https://assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902#publisher
Malber's Animal Controller (AC... While cheaper than HAP... HAP includes Animal Controller and provides more features): https://assetstore.unity.com/packages/tools/animation/animal-controller-148877#description

Malber's discord: https://discord.gg/ryMWxaVmrz
Synty's discord: https://discord.gg/tybNzXg7tF