Unity Tutorial Raycast Solution For Fast Moving Rigidbodies

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This lecture is from my upcoming course for #freelance #gamedevelopers It is for beginners! However, experienced programmers can also buy this course to keep as a reference for the systems that I speak about during it.

In this lecture, we discover how to provide fast moving rigidbody collision solutions using an overlap capsule. As you may know, fast moving rigidbodies do not work well with Physics Raycast solutions. So, I speak about one of the various methods that can be used to solve this issue.

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Tags:
Unity
Raycast
Rigidbody