Unreal Editor 2 Tutorial - Adding Bot Paths to Your Map

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Subscribers:
959
Published on ● Video Link: https://www.youtube.com/watch?v=4Mpf_dymMF8



Unreal Tournament
Game:
Category:
Tutorial
Duration: 14:30
2,469 views
66


This video tutorial covers:
- How to save your map
- How to add a PathNode in your map
- Where to add PathNodes - how far apart, how high
- How to add a LiftExit and LiftCenter
- How to add a JumpSpot
- Using a bot to play-test your map while you spectate
- Using special pickups and weapons to entice the bots
- How to remove old reachspecs - console command
- Recommended number of PlayerStarts in your map

Unreal Wiki : Bot Pathing (recommended reading)
https://wiki.beyondunreal.com/Legacy:Basic_Bot_Pathing

Requires UT GOTY edition for PC (v. 436)

My UnrealEd YouTube videos (full playlist) :
https://www.youtube.com/watch?v=YAZ9Wmg4tYo&list=PLsHIUYkkz0G6CL8sBXw7D6sAEpNhw0gjE

NOTE: Although this software is 17+ years old, you can still use this tutorial to familiarize yourself with the interface. The editor for UT3 is very similar (but with new features).

Let me know what other UnrealEd tutorial videos you would like to see, by posting in the comments below. Thank you for your feedback, positive and negative!

If you have any immediate questions about the editor, visit the UT99 mapping forum here:
https://ut99.org/viewforum.php?f=5

Running time: 15 minutes
Posting date: Jan 31, 2017







Tags:
Unreal
Unreal Tournament
UT
UT99
Map
Mapping
Tutorial
Level Design
Bot
Bot support
UnrealEd
UnrealEd 2.0
Unreal Editor
LiftExit
LiftCenter
JumpSpot
Impact Hammer
Impact jump
Mover
Spectate
PathNode
PlayerStart
LiftTag
GOTY



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