Unreal Editor 2 Tutorial - Adding Bot Paths to Your Map
This video tutorial covers:
- How to save your map
- How to add a PathNode in your map
- Where to add PathNodes - how far apart, how high
- How to add a LiftExit and LiftCenter
- How to add a JumpSpot
- Using a bot to play-test your map while you spectate
- Using special pickups and weapons to entice the bots
- How to remove old reachspecs - console command
- Recommended number of PlayerStarts in your map
Unreal Wiki : Bot Pathing (recommended reading)
https://wiki.beyondunreal.com/Legacy:Basic_Bot_Pathing
Requires UT GOTY edition for PC (v. 436)
My UnrealEd YouTube videos (full playlist) :
https://www.youtube.com/watch?v=YAZ9Wmg4tYo&list=PLsHIUYkkz0G6CL8sBXw7D6sAEpNhw0gjE
NOTE: Although this software is 17+ years old, you can still use this tutorial to familiarize yourself with the interface. The editor for UT3 is very similar (but with new features).
Let me know what other UnrealEd tutorial videos you would like to see, by posting in the comments below. Thank you for your feedback, positive and negative!
If you have any immediate questions about the editor, visit the UT99 mapping forum here:
https://ut99.org/viewforum.php?f=5
Running time: 15 minutes
Posting date: Jan 31, 2017
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