Unreal Engine 4 : GPU-Based Run-Time Procedural Placement | Procedural Planets | Galaxy | 4.26
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Published on ● Video Link: https://www.youtube.com/watch?v=U0qMaEMo9tY
Implemented a system inspired by the great Horizon Zero Dawn GDC talk available here:
https://www.youtube.com/watch?v=ToCozpl1sYY
It drives the spawning of all elements on the surface of the planet, from vegetation to sound, to NPCs, VFXs .. ! While it's not shown here, it can handle interdependencies between various spawnable elements (object X do not spawn near object Y, nor inside rivers, etc...).