Unreal Engine 4 Tutorial - Deathmatch Bot AI Part 10: Prediction Sense

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In this series we are creating Deathmatch Bot AI characters for the player to fight against. We are aiming for interesting natural like movements using the EQS system.

In Part 10 we return to add prediction sensing to our AI so when they lose sight of us they will predict where we might end up.

You can download the starter project from this following link on Patreon: https://www.patreon.com/posts/project-files-32789634

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