Unreal Engine 4 Tutorial - Melee AI Part 3 - The Holding State
In this series we will be going through how to create a melee based AI enemy, and go through how to get a group of these enemies to attack you as a team, often seen in many third-person action/adventure games.
In Part 3 we introduce the AI states and work on the first state, the holding state. The enemy will now run up to the player, focus on their target and wander around them.
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