Unreal Engine 4.22 : Networked Distance Matching - True First Person
Further work on implementing distance matching with other sets of animations : here with Kubold Rifle animset Pro.
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PC Spec:
OS - Windows 10
Case - Corsair Carbide Series 330R Titanium Edition
M/B - Asrock X99 Extreme4
PSU - Corsair HX1000i
RAM - Ripjaws 32Go 2400Mhz Quad-channel CAS15
Proc. - i7-5820K 4.55Ghz, watercooled with Corsair H100i
GPU - EVGA Ultra XC RTX 2080-Ti
SSD - Samsung EVO 500 Go
Hardrive - WD Blue Desktop 1 To
Mouse - Logitech G502
Keyboard: Logitech G105
Screen - ASUS PB279Q IPS Panel
Benchmark:
CPU-Z - https://valid.x86.fr/1r2cfi
3DMark - TimeSpy 4K Extreme - https://www.3dmark.com/spy/7612509
3DMark - TimeSpy 1080p - https://www.3dmark.com/spy/7612434
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