
Unreal Engine 4.27 Overview | Inside Unreal
Coming soon to a launcher and repo near you, Unreal Engine 4.27 will feature new workflows for virtual production and in-camera VFX, updated architectural and manufacturing pipelines, OpenXR support, and built-in optimizations with Oodle and Bink—and that’s just scratching the surface!
Join us as we preview these brand-new additions with the Epic team and share what you can expect to see in the next release.
ANNOUNCEMENT POST
https://forums.unrealengine.com/t/inside-unreal-unreal-engine-4-27-overview/244828
**TIMESTAMPS**
09:57 - Stream Start, Introductions
11:57 - 4.27 Overview
12:01 - Extended Reality (OpenXR)
15:51 - Virtual Production
16:05 - In-Camera VFX
19:43 - Production-Ready In-Camera VFX
20:59 - nDisplay Multiple Cameras
21:46 - Traveling Shots
22:58 - nDisplay 3D Config Editor
24:25 - Color Science
25:28 - Level Snapshots
26:38 - Multi-User Editor
27:31 - Virtual Camera
28:10 - Live Link Face
29:07 - Remote Control UI Builder
30:36 - Remove Control Protocols
31:57 - Lens Distortion
33:57 - Alembic Improvements
34:43 - USD Stage Actor, Import & Export
35:47 - DMX & Pixel Mapping
37:05 - Still Frame Rendering with MRQ
38:05 - Datasmith Exporters
39:30 - Datasmith Runtime & Directlink
40:36 - Datasmith Misc.
42:07 - Datasmith Ecosystem
43:39 - Visual Dataprep
46:05 - Project Templates updates
47:07 - Path Tracer (Beta)
53:16 - GPU Lightmass (Beta)
54:41 - Pixel Streaming
55:27 - Containers
56:07 - Unreal Engine as a library
56:58 - RAD Oodle
58:15 - RAD Bink Video
59:12 - Q & A
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