Unreal Engine 5 - Custom GI from a Plugin

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This is super rough and unoptimized sketch of implementing custom Global Illumination from a separate plugin.
Here I'm just imitating Large Scale AO using Global SDFs with no sun light bounces yet.
You can find a bit more info here: https://qiita.com/dgtanaka/items/85bdf4e1e84428d722a3