Sky Creator - Dynamic Occlusion and Weather Material FX

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Published on ● Video Link: https://www.youtube.com/watch?v=y_vX_wMKETc



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Here's a demo of new features and effects I've been working hard lately. Update will inroduce two whole new feature categories - Occlusion and Weather Material FX.

Sky Creator is available in Marketplace:
https://www.unrealengine.com/marketplace/en-US/product/sky-creator

Occlusion follows player's camera everywhere and captures world height each defined distance step and then calculates result in a shader. For demonstration purposes I enabled capturing for each tick, but usually you don't have to.

Weather Material FX is just a single material function which you'll have to insert in your surface materials. All internal parameters are controlled by Sky Creator and Weather Presets, which is quite convenient.

Current list of Weather Material FX:
- Wetness
- Puddles
- Ripples
- Snow

Features will be available in the upcoming 1.20 update of Sky Creator plugin.







Tags:
unreal engine
ue4
ue5
rain
vfx
rain ripples
shader
material
sky creator
weather
occlusion
snow