Unreal Game Project Test 084 - Level streaming and performance test
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Published on ● Video Link: https://www.youtube.com/watch?v=qnqtxGzIDYE
First time setting a streaming setup. I tried something different from a standard corridor transition, like the planet transition in Jedi Fallen Order. And I know the shuttle looks awesome. All those NPC's are in the persistent level and doing fairly expensive sight checks to simulate cpu performance. I freeze and disable all dynamic actors and activate them back again depending on the location.
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