Unreal II: The Awakening | 4K60 | Longplay Full Game Walkthrough No Commentary
full game longplay of Unreal II: The Awakening, official sequel to the Unreal Gold. Released first on PC in February 2003, and then for the OG Xbox in February/April 2004. A First Person Shooter, of the "definitely-not-Halo" type, instead of the original Unreal style. Here played at 2560x1440 resolution (highest I could get withouth crashes), with 4xMSAA (still a lot of shimmering, Unreal Engine 2 quirk), highest possible details, very high FOV, recorded at full 4K60 high bitrate. HUD is at least somewhat readable at fullscreen, obviously it doesn't scale up with the resolution increase.
The player controls a former Marine John Dalton, a Terran Colonial Authority Marshal whose job is to patrol remote areas of space far away from any real action. He is called back into service to retrieve seven pieces of an ancient artifact thought to make a powerful weapon when assembled.
The player moves through the game in first person and can shoot, interact with and speak to characters and objects they encounter throughout. Progress is made through each level by destroying enemies and taking actions to open up the path ahead, by interacting with the environment. When exploring enemy planets or bases, instructions and assistance are provided from a spaceship in orbit. Missions are defined by different planets or areas, with 'interlude' levels in between them where the player can explore said spaceship. During this time, the player can interact with and other characters to enhance their equipment for the next mission.
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