Unreal Mashup updated to EOS
This broke my brain a little and Im sure you may know the struggle but for some reason steam on the unreal engine has been broken since 4.27. Its always way more complicated then it needs to be. But Here is a working, "work around", example with EOS implemented into my project in order to garner player deployed listening servers and lobbies. And thanks AGAIN to my good friends over at @BetideStudio... I can confirm. We can now log in and run maps in multiplayer. Before this. All login attempts ended in "Net drive"whatever"=0 always... I got so mad I went and ranted on discord about how the templet's maker needs to set out some docs to make this not so painful. But in hindsight Im only half right. The docs need to be visible and ready, Yes. But Its not their fault that steam and epic are playing hardball with the vast community of people who just expect this shit to work out of the box.
Nevertheless... Its Alive....
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