Unreal Pretty Good Feet IK
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Published on ● Video Link: https://www.youtube.com/watch?v=jzY2_lWAFpU
Still sorting out the feet IK on uneven surfaces. This is probably the best solution so far. I tried to show the solution blueprints at the end. The feet still dip a toe under a surface here and there and aren't angling exactly to some surfaces. It's a good compromise. The idle animation used in the course has a really wide stance and the feet point far to the outsides. This makes dialing in the IK a bit harder.