Unreal Tournament 99 ~ ReShade Upgrade [RTX4090] [4K] [Ray Tracing]
#rtx4090 #unrealtournament #saveunreal
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The bad news about UT and other older Epic games:
https://youtu.be/WaA9c8PWncc
Information on UT4UU:
https://utcc.fandom.com/wiki/UT4UU
How To Get Ray Tracing In Unreal Tournament 99:
https://www.youtube.com/watch?v=SL1s4HFwSqs
Previous video on the new ReShade settings in UT2004:
https://youtu.be/ipDe_28m34c
Grab ReShade here:
https://reshade.me/
Guide to Reshade Ray tracing shader & how to get it:
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
Paste over anything in ReShade.ini:
https://pastebin.com/EAHQYnYp
Shader preset (paste into a file called 'UT99_ReShaded.ini' or similar:
https://pastebin.com/m3BpRW7N
Select the preset from within ReShade
Grab High Resolution Skins here:
https://www.moddb.com/mods/high-resolution-unreal-skins
All other HD textures here:
https://sites.google.com/view/unrealhdtextures/home
Grab the v469c patch/release notes HERE:
https://github.com/OldUnreal/UnrealTournamentPatches/releases
https://github.com/OldUnreal/UnrealTournamentPatches/blob/master/ReleaseNotes.md
Head to OldUnreal for updates on the new v469 patch and everything else Unreal:
https://www.oldunreal.com/
Grab the DirectX11 renderer here:
https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx/
Grab the Heightmaps/Normal Maps here(best to install last):
https://www.moddb.com/mods/normal-and-height-maps-for-unreal-gold-and-ut-99-for-unreal-directx-11-renderer
Tessellation.cfg:
https://pastebin.com/kMt874fb
Grab Nali Weapons 3 here:
https://www.moddb.com/mods/nali-weapons-3
Cool map packs:
https://unrealarchive.org/mappacks/unreal-tournament/mixed/U/ut99org-20th-anniversary-mappack_d0ffbdb6.html
https://unrealarchive.org/mappacks/unreal-tournament/mixed/U/ut99-org-cmp1_532a3e5a.html
https://unrealarchive.org/mappacks/unreal-tournament/mixed/U/ut99-org-community-map-pack-2_f52172a7.html
Star Trek map:
https://unrealarchive.org/maps/unreal-tournament/capture-the-flag/F/ctf-fnb-trekwoot_d20fda67.html
Final Face map:
https://unrealarchive.org/maps/unreal-tournament/capture-the-flag/F/ctf-finalface_9edf8199.html
My previous video on the preview weapon skins:
https://www.youtube.com/watch?v=bTF1fGzzeME
My previous videos on ReShade & DirectX11 Renderer for UG/UT:
https://www.youtube.com/watch?v=dLycfeSr2vE
https://www.youtube.com/watch?v=UPKnzeX9Ipc
https://www.youtube.com/watch?v=MGUJN1o2AEo
What is Ray Tracing?:
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
What is Path Tracing?:
https://en.wikipedia.org/wiki/Path_tracing
What is Global Illumination?:
https://en.wikipedia.org/wiki/Global_illumination
What is Ambient Occlusion?:
https://en.wikipedia.org/wiki/Ambient_occlusion
What is HRTF audio?
https://en.wikipedia.org/wiki/Head-related_transfer_function
What is Parralax Occlusion Mapping?
https://en.wikipedia.org/wiki/Parallax_occlusion_mapping
What is SSR?
https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html
What is Tessellation?
https://en.wikipedia.org/wiki/Tessellation_(computer_graphics)
What is bump/normalmapping?
https://en.wikipedia.org/wiki/Bump_mapping
https://learnopengl.com/Advanced-Lighting/Normal-Mapping
Some really nice examples of normal mapping and parallax occlusion mapping:
https://www.gamedev.net/tutorials/programming/graphics/a-closer-look-at-parallax-occlusion-mapping-r3262/
https://apoorvaj.io/exploring-bump-mapping-with-webgl/
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