Unreal Gold ~ ReShaded Playthrough [RTX4090] [4K] [Ray Tracing]

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Published on ● Video Link: https://www.youtube.com/watch?v=_zqx9DXOX_k



Game:
Unreal (1998)
Category:
Guide
Duration: 24:04
1,334 views
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#rtx4090 #unrealgold #saveunreal
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The bad news about UT and other older Epic games:
https://youtu.be/WaA9c8PWncc

Information on UT4UU:
https://utcc.fandom.com/wiki/UT4UU

How To Get Ray Tracing In Unreal Gold:
https://www.youtube.com/watch?v=RlTC7u4BT1E

Grab ReShade here:
https://reshade.me/

Guide to Reshade Ray tracing shader & how to get it:
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade

Paste over anything in ReShade.ini:
https://pastebin.com/HbkKeUsr

Shader preset (paste into a file called 'UGOLD_ReShaded.ini' or similar:
https://pastebin.com/XRZ4JQay

Select the preset from within ReShade

Grab High Resolution Skins here:
https://www.moddb.com/mods/high-resolution-unreal-skins

All other HD textures here:
https://sites.google.com/view/unrealhdtextures/home

Grab the OldUnreal 227 patch/release notes HERE:
https://www.oldunreal.com/downloads/unreal/oldunreal-patches/

Head to OldUnreal for updates on the OldUnreal 227 patch and everything else Unreal:
https://www.oldunreal.com/

Grab the DirectX11 renderer here:
https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx/

Grab the Heightmaps/Normal Maps here(best to install last):
https://www.moddb.com/mods/normal-and-height-maps-for-unreal-gold-and-ut-99-for-unreal-directx-11-renderer

My previous video on the preview weapon skins:
https://www.youtube.com/watch?v=bTF1fGzzeME

My previous videos on ReShade & DirectX11 Renderer for UG/UT:
https://www.youtube.com/watch?v=dLycfeSr2vE
https://www.youtube.com/watch?v=UPKnzeX9Ipc
https://www.youtube.com/watch?v=MGUJN1o2AEo

What is Ray Tracing?:
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)

What is Path Tracing?:
https://en.wikipedia.org/wiki/Path_tracing

What is Global Illumination?:
https://en.wikipedia.org/wiki/Global_illumination

What is Ambient Occlusion?:
https://en.wikipedia.org/wiki/Ambient_occlusion

What is HRTF audio?
https://en.wikipedia.org/wiki/Head-related_transfer_function

What is Parralax Occlusion Mapping?
https://en.wikipedia.org/wiki/Parallax_occlusion_mapping

What is SSR?
https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html

What is Tessellation?
https://en.wikipedia.org/wiki/Tessellation_(computer_graphics)

What is bump/normalmapping?
https://en.wikipedia.org/wiki/Bump_mapping
https://learnopengl.com/Advanced-Lighting/Normal-Mapping

Some really nice examples of normal mapping and parallax occlusion mapping:
https://www.gamedev.net/tutorials/programming/graphics/a-closer-look-at-parallax-occlusion-mapping-r3262/
https://apoorvaj.io/exploring-bump-mapping-with-webgl/







Tags:
ray tracing
reshade
pc games
pc gaming
314 reactor
314reactor
screen space
reflections
ambient occlusion
nvidia
intel
amd
retro gaming
unreal engine
unreal
2004
oldskool
graphics
directx8
directx9
video games
rtx
rtx on
windows 10
opengl
rtx 4090
rtx4090
unreal gold
unreal 98
1998



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