Unreal Tournament: Becoming a Champion pt10 ~ RTX3090 DX11 Ray Tracing 4K

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Unreal Tournament
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Duration: 21:39
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#RTX3090 #UnrealTournament #ReShade
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Previous Tournament video:
https://youtu.be/SI0dEB1sc6M

How To Get Ray Tracing In Unreal Tournament 99:
https://www.youtube.com/watch?v=SL1s4HFwSqs

Grab ReShade here:
https://reshade.me/

Guide to Reshade Ray tracing shader & how to get it:
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade

PreProcessor Definitions (paste into top of .ini file for ReShade config):
MATERIAL_TYPE=1,INFINITE_BOUNCES=1,IMAGEBASEDLIGHTING=1,SMOOTHNORMALS=1,SKYCOLOR_MODE=2

My config for RTGI:
[qUINT_physicaldof_MKII.fx]
APERTURE_ROUNDNESS=1.000000
AUTOFOCUS_CENTER=0.000000,0.000000
AUTOFOCUS_RANGE=0.200000
AUTOFOCUS_SPEED=0.150000
BOKEH_ANAMORPH_RATIO=1.000000
BOKEH_ANGLE=0.250000
BOKEH_INTENSITY=0.500000
BOKEH_RATIO_SAGITTAL=0.000000
BOKEH_RATIO_TANGENTIAL=0.000000
BOKEH_SHAPE_DEBUG=0
BOKEH_SMOOTHNESS=0.000000
BOKEH_SPHERICAL_ABB=0.000000
FOCAL_LENGTH=50.000000
FOCUS_MODE=1
FSTOPS=2.800000
RAW_FOCUS_PLANE_DEPTH=0.100000
RING_COUNT_MAX=10
USE_PREFILTER=1
USE_UNDERSAMPLE_PROTECTION=1
VERTEX_COUNT=6

[qUINT_rtgi.fx]
FADEOUT_MODE_UI=0
RT_AO_AMOUNT=2.460000
RT_BACKFACE_MIRROR=1
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=1.000000
RT_HIGHP_LIGHT_SPREAD=1
RT_IBL_AMOUT=0.040000
RT_IL_AMOUNT=1.800000
RT_IL_BOUNCE_WEIGHT=0.180000
RT_RAY_AMOUNT=3
RT_RAY_STEPS=12
RT_ROUGHNESS=0.820000
RT_SAMPLE_RADIUS=4.000000
RT_SAMPLE_RADIUS_FAR=1.000000
RT_SHADING_RATE=0
RT_SPECULAR=0.750000
RT_USE_ACESCG=1
RT_USE_SRGB=1
RT_Z_THICKNESS=0.500000
SKY_COLOR_AMBIENT_MIX=1.000000
SKY_COLOR_AMT=0.110000
SKY_COLOR_SAT=4.440003
SKY_COLOR_TINT=1.000000,1.000000,1.000000
UIHELP=0
UIHELP2=0

[RadiantGI.fx]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=0.600000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=6.000000
SamplesXY=6
Scattering=0
Sky_Adustment=3
Sky_Emissive_Selection=0
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000

Grab High Resolution Skins here:
https://www.moddb.com/mods/high-resolution-unreal-skins

All other HD textures here:
https://sites.google.com/view/unrealhdtextures/home

Grab the v469c patch/release notes HERE:
https://github.com/OldUnreal/UnrealTournamentPatches/releases
https://github.com/OldUnreal/UnrealTournamentPatches/blob/master/ReleaseNotes.md

Head to OldUnreal for updates on the new v469c patch and everything else Unreal:
https://www.oldunreal.com/

Grab the DirectX11 renderer here:
https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx/

Grab the Heightmaps/Normal Maps here(best to install last):
https://www.moddb.com/mods/normal-and-height-maps-for-unreal-gold-and-ut-99-for-unreal-directx-11-renderer

Grab Nali Weapons 3 here:
https://www.moddb.com/mods/nali-weapons-3

My previous video on the preview weapon skins:
https://www.youtube.com/watch?v=bTF1fGzzeME

My previous videos on ReShade & DirectX11 Renderer for UG/UT:
https://www.youtube.com/watch?v=dLycfeSr2vE
https://www.youtube.com/watch?v=UPKnzeX9Ipc
https://www.youtube.com/watch?v=MGUJN1o2AEo

What is Ray Tracing?:
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)

What is Path Tracing?:
https://en.wikipedia.org/wiki/Path_tracing

What is Global Illumination?:
https://en.wikipedia.org/wiki/Global_illumination

What is Ambient Occlusion?:
https://en.wikipedia.org/wiki/Ambient_occlusion

What is HRTF audio?
https://en.wikipedia.org/wiki/Head-related_transfer_function

What is Parralax Occlusion Mapping?
https://en.wikipedia.org/wiki/Parallax_occlusion_mapping

What is SSR?
https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html

What is Tessellation?
https://en.wikipedia.org/wiki/Tessellation_(computer_graphics)

What is bump/normalmapping?
https://en.wikipedia.org/wiki/Bump_mapping
https://learnopengl.com/Advanced-Lighting/Normal-Mapping

Some really nice examples of normal mapping and parallax occlusion mapping:
https://www.gamedev.net/tutorials/programming/graphics/a-closer-look-at-parallax-occlusion-mapping-r3262/
https://apoorvaj.io/exploring-bump-mapping-with-webgl/

You can grab Unreal Tournament from here:
https://store.steampowered.com/app/13240/Unreal_Tournament_Game_of_the_Year_Edition/
https://www.gog.com/game/unreal_tournament_goty







Tags:
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