Unreal Tournament: Community Gametypes and Concept Art
Chris Perna takes a look at weapon and character concepts being designed by the community. We take a look at the Enforcer designed by Gooba, the Flak Cannon by KazeoHin-TechAE and the Lauren concept which is a collaboration between TeriyakiStyle and Gooba. Chris also talks about the recent visit from the community artists and how they all worked together iterating on current designs.
Also in this episode, Jim Brown takes a look at the community driven gametype, "Domination" and talks a bit about Rocket Arena, also being created by the community. Steve Polge closes out the episode with a project update.
The podcast will also be available soon on iTunes!
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