Unreal Tournament - Deathmatch Part #01
The objective in Deathmatch is to score "frags". A player can earn these frags by killing an enemy player. One frag will be awarded for a kill. If a player kills him/herself, the player will lose a frag. Frags are only credited for reducing a player's health to zero, so if, for example, a player is shot mid-fall and their reduced health means the fall kills them, it counts as a suicide.
Deathmatches can be contested under Score Limit and/or Time Limit Rules. If a Score Limit is set, the first player to reach the designated score is declared the winner. If a Time Limit is set, the player with the highest score when time expires is declared the winner.
There's a team-based variation, Team Deathmatch, and a one-on-one variant, Duel.
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