UPBGE MagicFX 2d filter shader [outline - bloom - temporal]
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Published on ● Video Link: https://www.youtube.com/watch?v=7yXPPRkLvrg
attachment 0 - RGB = bloom /outline color - using objects diffuse color * 2 will make a form of motion blur.
Alpha = outline thickness
Credits : Hg1 - Youle - Murilo Hilas - BluePrintRandom