Update 10 - City Management :: Medieval Kingdom Wars
Welcome to the channel and Medieval Kingdom Wars. This game mixes real time grand strategy and bloody siege combat to provide an opportunity to rewrite European medieval history.
The game was made available for early access on Steam in June 2017 with a proposed release in 2018. White many features are still to be fully implemented, the game has made a good start with an impressive world map that will form the basis of a solo grand campaign.
Update 9 released 06/07/17
-Added speed controls to the campaign map from 0.4 to 3.
-Town Hall level is now saved in View mode
-Completely reworked how Auto-Resolve works, much stronger army/town is now almost guaranteed to win against a much weaker opponent - 2 army/city strength difference
-Reworked Weather lighting - much easier to see units during rain
-Reworked Weather Lightning - looks much better and more realistic
-Major rework of the Dover Level - front walls not upgradable and capturable, other changes
-Major rework of Paris level - removed two extra gateways, improved combat performance
-Fixed major problem with buildings spawning units inside walls on some levels
-Fixed a bug with towns not properly revealing enemy armies
-Added short intro cinematics to Army vs Army and Hamlet attacks
-Exiting in the middle of the battle will result in a loss, and provides appropriate message
-Added warning about forfeiting battle when exiting in the middle of any battle
-Battle time increased to 45 for Hamlet attack/defence, and 90 for City attack/defence
-Can now skip town intro flyby
-Greatly increased world map fog of war view for armies and towns
-Cities can now recruit a higher level army, up to level 5.
-Added Time limit selection option to the Skirmish game mode
-Tutorial Button will now resume tutorial at the point last played, resets on completion
-Temporarily hiding Continue button
-Arranged Marker Building buttons better
-Removed Low Shadow options, was not working right
-Corrected Army Tent description mentioning Goblins...
Update 10 release 10/07/17
Added building construction and management on the world map
-Added Naval Combat - work in progress
-Fixed blockading palisade not fully building around the large towns
-Fixed auto-resolve issues with AI attacking army always winning
-Fixed problem with campaign armies going one on top of another by the besieged city
-Trees now have a lot more wood in them, improves wood economy and serf silliness
-Cursor will properly change to show what walls units can be tasked on, and what walls can`t
I am happy to answer any comments and questions about the game play, so feel free to ask.
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