Update v0.0.4: Radar Jamming, Rocketmen, Resistances, and MOAR!
v0.0.4
Implementation:
-Implemented A* Pathfinding for AI in the event that they lose sight of their targets.
-Implemented radar wall display, enemy alert status, and radar jamming.
-Implemented Sound Effects (Not in video)
-Implemented Damage Resistance System. You can now resist certain types of damage based on the Plating your tank uses.
-Implemented Sub Units. These parts will appear on the left side of your turret and will provide passive bonuses to your vehicle.
-Implemented collated armor. Your maximum armor (essentially your hit points) are based on all the armor bonuses provided by all your parts. This is mainly accomplished by the Chassis and Turret.
Additions and Improvements:
-Added the Rocket Footsoldier enemy type. They fire homing rockets!
-Added Jammer enemies. These bastards will jam your radar, but they don't fight back.
-Added Some sound effects for the chaingun, missiles, cannon, etc.
-Added basic Plating, it provides 10% Kinetic Resistance. More Plating types to come.
-Added the Armor Plate Sub Unit, it provides 100 bonus to armor. More Sub Unit types to come.
-Improved various art and assets.
Fixes:
-Fixed a bug that caused the turret to instantly snap to the targeted angle rather than turning based on it's turn speed.
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