Upgrade Systems Sure Are Weird, Huh?
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Upgrade systems are everywhere in games nowadays, and yet even when seemingly every other aspect of a game has been morphed into a storytelling device of some kind, I can only think of a few examples where the act of improving your character and the system driving it all are used to any great narrative effect. Let's take a look at a few examples and see if we can figure out why that might be.
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